Large Town: Mo̠z Wös Vrët

Mo̠z Wös Vrët

Mo̠z Wös Vrët
Example Wood Elven architecture.
StateCovenent of Irus
ProvencePevuozaba Diocese
Sub ProvenceChye Qu̹zæ Kingdom
RegionTêlës-oni Grasslands
Founded1037
Community LeaderMaster Kêbel Khirsa
Area7 km2 (2 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation5854 m (19206 ft)
Average Yearly Precipitation130 cm/y (51 in/y)
Population1680
Population Density240 people per km2 (840 people per mi2)
Town AuraTruename Magic
Naming
Native nameMo̠z Wös Vrët
Pronunciation/mo̠z/ /wo˞s/
Direct Translation[basic] [laugh]
Translation[Not Yet Translated]

Mo̠z Wös Vrët (/mo̠z/ /wo˞s/ [basic] [laugh]) is a subtropical Large Town located in Chye Qu̹zæ Kingdom, Pevuozaba Diocese, within the Covenent of Irus.

The name Mo̠z Wös Vrët is derived from the Wood Elvish language, as Mo̠z Wös Vrët was founded by Gadsînka Shumungo, who was culturaly Wood Elven.

Climate

Mo̠z Wös Vrët has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 8°C (46°F). Mo̠z Wös Vrët receives an average of 130 cm/y (51 in/y) of precipitation, most of which comes in the form of rain during the spring. Mo̠z Wös Vrët covers an area of nearly 7 km2 (2 mi2), and an average elevation of 5854 m (19206 ft) above sea level.

Overview

Mo̠z Wös Vrët was founded durring the early 11th century, by Gadsînka Shumungo. The establishment of Mo̠z Wös Vrët was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Gadsînka Shumungo struck deals with nearby nations and communities to establish Mo̠z Wös Vrët as a prison colony.

Mo̠z Wös Vrët was built using the conventions of Wood Elven durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Mo̠z Wös Vrët is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mo̠z Wös Vrët is buildings are arranged arround a network of broad cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. Astonishigly, the somewhat suffishent are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Mo̠z Wös Vrët has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Mo̠z Wös Vrët ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the town is drifting down the stream of history as it dries up. Everywhere about the town one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual. Even in these times.

Civic Infrastructure

Mo̠z Wös Vrët has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mo̠z Wös Vrët. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mo̠z Wös Vrët's parks.

Mo̠z Wös Vrët has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mo̠z Wös Vrët.

Mo̠z Wös Vrët has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mo̠z Wös Vrët has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mo̠z Wös Vrët has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mo̠z Wös Vrët has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mo̠z Wös Vrët's public wards, blessings, and other arcane systems.

Mo̠z Wös Vrët possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Mo̠z Wös Vrët's grid is powered by a direct leyline tap.

Mo̠z Wös Vrët's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Mo̠z Wös Vrët has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mo̠z Wös Vrët's natural decorations nor waterways.

Mo̠z Wös Vrët has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mo̠z Wös Vrët has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mo̠z Wös Vrët has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Mo̠z Wös Vrët's garrison was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, autumn is long in Mo̠z Wös Vrët.

The Dinosaur, Ceratosaurus near Mo̠z Wös Vrët are known to be more aggressive than normal.

Mo̠z Wös Vrët's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Mysticism energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6753 m2
    • Cattle and Similar Creatures: 420
    • Poultry: 5040
    • Swine: 336
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 168

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 10
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 5
  • Housekeepers: 4
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 7
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 4
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 18
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 7
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 7
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 6
  • Potters: 2
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

541 of Mo̠z Wös Vrët's population work within a Foundational Occupation.

1072 of Mo̠z Wös Vrët's population do not work in a formal occupation, but do contribute to the local economy. 67 (4%) are noncontributers.

Points of Interest

Mo̠z Wös Vrët has a substantial mill pond located a short distance from town.

POI

History

Mo̠z Wös Vrët is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

In time immemorial, reportedly some time during the early 2nd century a great windstorm struck Mo̠z Wös Vrët. Its winds were so great they picked up unsecured objects and flung them with enough force to smash brick and skull alike. Buildings collapsed under the gale, burying countless people alive. The storm's devistation was focused on the area arround Mo̠z Wös Vrët, which lost 277 people, 175, and 21 livestock in the disaster.. History remembers the strom as The Storm of Heartache.

History